![]() During my first couple of hours playing the game I opted for quality just so I could see how lovely things could look, but I eventually switched over to framerate priority once I realized that there was simply too much going on in the game to pay attention to how crisp my reflection looked in a shop window as I blasted past it. ![]() As someone who currently games primarily on a monitor as well as two televisions that all max out at 1080p Full HD despite owning an Xbox Series X, I found it kind and considerate of Capcom that they didn’t leave my neanderthal equipment out in the cold and offered me an invite to the ray-tracing party everyone’s been talking about.ĭevil May Cry 5: Special Edition – Review Images Provided by Capcomīetter yet, within the ray-tracing toggle there is an additional toggle that provides the option to prioritize quality or framerate, which essentially boils down to prettier reflections in puddles, mirrors and so on in exchange for a framerate that will see occasional drops, versus a rock-solid framerate with blurrier reflections and other small details sacrificed here and there. Also, as a re-release specifically targeting the next-gen (now technically current-gen) consoles, the game offers up two High Framerate Modes (4K/60fps or up to 120fps for lower resolutions depending on your panel’s capabilities) as well as support for ray-traced reflections in both 4K and 1080p resolutions (with framerates capped at 30fps and 60fps with ray-tracing turned on, respectively). Legendary Dark Knight Mode (a harrowingly difficult horde mode) and Turbo Mode (which speeds up gameplay to 1.2x speed, that’s 20% faster) make their return from Devil May Cry 4: Special Edition, offering up new challenges for series veterans and gluttons for punishment alike. Of course, like with every Special Edition that has come before it, playable Vergil is just one of the perks. So is true for Devil May Cry 5: Special Edition, and while it’s arguable that this re-packaged and refreshed action game might be yet another $60 cash grab by the house of Mega Man, there are a few extenuating factors that might still make this edition worth picking up for a first or even second time. Following a time-honored ritual so sacred that you could set your watch by it, each DMC: SE release has been headlined by the inclusion of Vergil (twin brother, arch-rival and forever frenemy of series protagonist Dante) as a playable character. ![]() ![]() Case in point, the Devil May Cry ( DMC) franchise has practically made the Capcom re-release a generational tradition, having begat a “Special Edition” version of every mainline entry since Devil May Cry 3 (sadly, Ninja Theory’s western-developed black-haired step-child DMC: Devil May Cry isn’t considered by Capcom to be part of the family, only getting a “Definitive Edition”). From as far back as the heady, 16-bit days of Street Fighter 2, iconic Japanese videogame publisher Capcom has built itself a famed yet dubious reputation for releasing mega-hit games and then following up those releases with re-packaged versions of those same titles with only iterative changes and additions, chief among them being additional playable characters. ![]()
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